Intro to Normal Mapping (Part I)

First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games.

Issue 05 presents Jake’s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using highly optimised models.

Client: HighEnd3D Magazine


Posted on

June 12, 2008