A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second….
Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators – DUH!). Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.
Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.