“Non Synthetic Tokens” Promo: Coremelt ModelX for Apple Final Cut Pro
Real-time 3D animation, direction and editing. “Non Synthetic Tokens” is a short music video to promote and test the capabilities of the new ModelX 3D scene creator plugin from Coremelt, for Apple’s Final Cut Pro. In collaboration with the Coremelt...Disney’s “The Great Race of Oban”: Game Art Direction & Production
Here’s a link to an extremely cool retrospective on the art and design of the TV series itself. https://characterdesignreferences.com/art-of-animation-6/art-of-oban-star-racers Art Direction, GUI Design & 3D Production. Fully immersive browser based 3D...Flow: 2008 Snowboard
Engaged by Flow to create a custom snowboard design. Custom photo shoot to capture smoke and silhouette elements.
F1 Malaysia 10th Anniv. Gala
Show Design & Production for F1 Malaysian Grand Prix 10th Anniversary Gala.
Special Effects, CGI Intro sequence, Surround Video, virtual environments.
Secrets Of The Pros
The well-recieved Second Edition of this respected book contains an entirely new selection of tutorials for solving real-world production challenges…
RoboBlitz Unreal Engine Tech Demos
A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second….
The UFO Files: Russias’ Roswell (History Channel)
Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture. Jake handled all aspects of the CGI production for this show. The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great...Marathon: Durandal XBox Live Arcade
Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators – DUH!). Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.
Allegorithmic: Substances for Roboblitz
Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.