Disney’s “The Great Race of Oban”: Game Art Direction & Production
Here’s a link to an extremely cool retrospective on the art and design of the TV series itself. https://characterdesignreferences.com/art-of-animation-6/art-of-oban-star-racers Art Direction, GUI Design & 3D Production. Fully immersive browser based 3D...Flow: 2008 Snowboard
Engaged by Flow to create a custom snowboard design. Custom photo shoot to capture smoke and silhouette elements.
F1 Malaysia 10th Anniv. Gala
Show Design & Production for F1 Malaysian Grand Prix 10th Anniversary Gala.
Special Effects, CGI Intro sequence, Surround Video, virtual environments.
Secrets Of The Pros
The well-recieved Second Edition of this respected book contains an entirely new selection of tutorials for solving real-world production challenges…
RoboBlitz Unreal Engine Tech Demos
A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second….
The UFO Files: Russias’ Roswell (History Channel)
Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture. Jake handled all aspects of the CGI production for this show. The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great...Marathon: Durandal XBox Live Arcade
Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators – DUH!). Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.
Allegorithmic: Substances for Roboblitz
Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.